Tuesday, August 9, 2011

How to Outline in Gimp: Louboutin Heels

By the time I got to the heels part on my Cinderella panel cartoon, I had this down to a science, so I thought I'd share.

Like I said in my post on that cartoon, outlining the objects is the best way for me to make applique patterns.  The idea is to make a rough draft, not be perfect.

1. Original Picture.  I knew for my composition I wanted them flipped around so I chose Image>Transform>Flip Horizontally.












Step 2: In Gimp, go to Layer>New Layer and hit OK.  Choose the pencil tool, I used the second to smallest brush size for the pencil. Make sure you are working on your new layer and not the original picture by checking that the new layer is highlighted in the "Layers, Channels, Paths..." window.  Start tracing around the major lines of the picture.  By clicking the little eye on the Layers window, you can toggle the background on and off to see if you have made connections with your lines.  I do this especially when working on dark objects.



Step 3: Toggle off the background layer (by clicking the eye on the Layers window) and you will see your outline.  Now is the time to make any changes.  I needed to make the pointing-forward shoe on the right a little thinner, it looked strange as just an outline.








Step 4: Since I wasn't just doing the heels, but putting them into another picture, at this point I copied the outline layer only and pasted it into my cartoon.  I decided that with both shoes standing up like that, it looked to formal to go with everything else in the room, so I isolated the left shoe with the lasso selector, and rotated just that shoe so it looked like it had fallen over.  You can see the final result in this final version of the cartoon. (Click for larger)

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